Ok, so as you can tell from the title we’ve got some unfortunate news, here’s the short of it: we’ve decided to delay 29. It’s still coming, don’t worry it’ll just be later than we said it would be. For a myriad of reason (some of which we’ll go into below) 29 will now be coming out sometime during early 2018. Sorry to anyone who’s been excited to play the game, but we promise the it’ll will be much better for it. Thank you for your patience.
While I was in Japan with Hana for Tokyo Game Show we had sometime to talk about the current projection for the game. We concluded that if we wanted it to reach the level of polish we’d be happy with, as well keep our mental and physical health, we’d have to spend some more time on it. This is pretty much entirely because we are a small team, most of whom have other jobs and currently we are unfunded, outside of our patreon.
This last month has been especially exhausting for Hana and I, but 29 is still coming along really nicely and we’re still really excited to be work on it and other ideas we’ve been discussing for the following chapters to No Longer Home.
As always if you have any questions you can tweet at us (or follow for updates) @humblegrove on twitter.
We’ll update you with an revised release date closer to the time. Until then keep being great, don’t crunch and thank you for your support!
Tom&Hana@humblegrove
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the first chapter to No Longer Home: 29 will be releasing for free on the 29th of november 2017, for windows, mac and linux.
a magical realist point and click game that follows the personal experiences of Bo and Ao: two graduates preparing to move out of their flat.
wander through an intimate flat, examining the everyday belongings of the Bo and Ao; delve into their thoughts and insights, and mould your interpretation of the characters through branching, multiple-choice dialogue. have BBQs, play video games and stay up late, just talking in bed.
steam: http://bit.ly/2giPOo8 ⌂
itch.io: http://bit.ly/2wil3nm ⌂
in our latest patreon only update i talked a bit about how we design our environments with theatre sets in mind. here’s a couple of gifs of what the environments from our new demo look like when taken out of their fixed camera view.
@pipwritesstuff did a sweet interview with @hanadrawsthings & @himynameischuck talking about our process and influences. we had a lovely time doing it, so give it a look! 🌿👀🌿
we realise this is super late, but here’s some photos from the Beta Public performance we did back in november. where we invited a member of the audience to play through the game as we performed a live improvised soundtrack.
after just under a week we’ve been Greenlit!
thank you to everyone who shared and voted, it’s been really encouraging!!!
you can expect a release late this year.
meanwhile you can follow development here, on twitter, on facebook, or via mailing list sign up on our website.
we could still use your help with your voting for 29 on steam greenlight. 29 is our semi auto-biographic magical realist point & click about two recent graduates who are preparing to move out of their flat.
votes and reblogs are greatly appreciated!
(check out the greenlight page and trailer here: bit.ly/29greenlight)
here’s the trailer for our semi-autobiographic point & click game 29.
about two characters about to move out of their flat after graduating.
audio by @lizrainsberry and Derek Daley. 🌿
you can vote for us on steam greenlight here: ⌂ http://bit.ly/29greenlight ⌂
our semi-autobiographic point and click game 29 is now on greenlight!
if you want to see it on steam you can vote for it here: http://bit.ly/29greenlight